Eric posted the news that Over the next ten days there will be a big sale on Appearance Design (Start: 11 AM CDT Friday, September 13th
and End: 11 AM CDT Monday, September 23rd) . for this time period you get 50% off your change in appearance. Now we all want to know what happens when you change your species before finishing Chapter 3? Do you unlock the former species you had when you originally created your character or the one you are currently appear as?
Bioware anounced a good new for all active suscribers , they will receive the first digiatl expansion: Rise of the Hutt Cartel free of charge which will be available since September 12th! only on SWTOR Guide H.
The oficial extension iclude , the unique planet Makeb, With its own Historic timeline with will give you the extension until level 55, wich was only available for premiunplayers until now, in other hand players that bougth the extension will receive the title “high” on september 25th
Customers who bought the extension between August 11 and September 11 will receive a bond over 1,050 cartel coints to thank the recent purchase.
SWTOR Guide – Check out the full story below:
Beginning September 12, 2013, active Subscribers will receive the first Digital Expansion: Rise of the Hutt Cartel free of charge as a newly added benefit to the Subscriber Rewards Program! Rise of the Hutt Cartel offers the breathtaking planet of Makeb, five new levels of story-driven missions increasing the level cap to 55, and exciting technology devices which unlock valuable rewards.
Additionally, players who have already purchased Rise of the Hutt Cartel and are an active Subscriber on September 12 at 4:00AM PDT / 11:00AM GMT will receive a new title, “The Risen,” via in-game mail on or before September 25, 2013 as our appreciation for the purchase.
Finally, Subscribers who purchase Rise of the Hutt Cartel between August 11, 2013 and September 12, 2013 at 9:00AM PDT / 4:00PM GMT will be granted 1050 Bonus Cartel Coins in appreciation for their recent purchase of Rise of the Hutt Cartel. The 1050 Bonus Cartel Coins will be granted by September 13, 2013 at 9:00AM PDT / 4:00PM GMT.
Today SWTOR GuideH present hardmode Czerka Corporate Labs flashpoint and Strateigic guide , all explanations and videos of boss mechanics, CZ-8X Eradicator Droid, Chief Zokar, Rasmus Blys . this new flashpoint was introduced in Patch 2.3 and is part I of the Titans of Industry duo.
SWTOR Guide – General Information
Before your party can encounter the bosses in this flashpoint, you will be tasked with finding Security Key Alpha, Beta and Delta. These keys can be found a room on each of the three levels. They are located randomly but you can easily find them using Macrobinoculars.
Here an introducer video about hte principal Bosses
SWTOR Guide – CZ-8X Eradicator Droid
Grapple random party members to him
When boss finish casting Charges Plating, he takes reduced damage dmg and water becomes eletrified. Anyone who stay in the water will be slowed and receive a ticking damage. (Don’t stand in the water)
Adds (CZ-2X Infiltrator Droids) will also spawn after Charged Plating and they do hit pretty hard.
SWTOR Guide – Chief Zokar
Gains new abilities every time he teleports (gains a stacking Weapon Arsenal buff)
Has a nasty conal attack called Shotgun Blast that is avoidable.
Summons add at 2, 4 stacks of Weapon Arsenal and uses Plasma Probe and Cryo Grenade at 3 and 4 stacks.
Chief Zokar is a boss that gains new abilities the longer the fight goes on. He will disappear and port to another corner of the room occasionally. In doing so, he will gain a stack of Weapon Arsenal buff and gain new abilities.
His basic attack is Shotgun Blast, a nasty conal attack that is well telegraphed and avoidable. At 2 and 4 stacks of Weapon Arsenal, he will also summon little droid adds to join the fun.
When he gains 3 stacks of Weapon Arsenal, he will throw down Plasma Grenade, an AoE attack. At 4 stacks, he will throw down Cryo Grenade, an attack that will stun the tank temporarily.
SWTOR Guide – A note on the trash mobs before final boss
Pretty soon after defeating Chief Zokar, you will encounter a bunch of trash mobs called Project EK-8 (with red circles undernearth them). The trick to defeating them is to open up the cryo tanks near them. This will spawn Project TG-5s, which are trash mobs with blue circles undernearth them. They will attach to each other and explode.
SWTOR Guide – Rasmus Blys
Rasmus is a fairly easy fight if you understand the mechanics.
When a blue add spawn, use the pressurized coolant tank next to it to freeze it and wait for the chemical attraction message before releasing the red tank next to it. Do the same for red adds.
Once all the adds are killed, rest of the fight is largely tank and spank with Rasmus porting around abit.
Rasmus will periodically spawn an add from one of the 8 Kolto tanks that line up the side of the room
In this article SWTOR Guide H will show you a review about the principal aspects of Cartel Market, so in this cartel Market guide we will talk about intems, armors, veicles, some tipsd and tricks and more
now lets tal about Cartel market; you might have some general questions about what’s it in, how much it costs and if it’s worth it. the true is that While each player is different and what is worth it to one player can vary with another so is diferent for each user
SWTOR Guide – What is cartel market?
The Cartel Market is an in-game store, introduced with Patch 1.5.0, that provides a variety of items, including pets, vehicles, and character unlocks for Free-to-Play players. The currency used for transactions are Cartel Coins. Items purchased from the Cartel Market are bound to the character that purchased them for a period of time after being placed into inventory. After that time, the items can be traded freely. The bind period is dependent on the account status. Subscribers have a bind time of 1.5 days (36 hours).
The market is divided into several sections: Featured, Newly Added, Packs, Cosmetic, Unlocks, Equipment, and Consumables.
in the video below shared by SWTOR Guide H ,we will see the a review of the principal sections on Cartel market, lets enjoy it
SWTOR Guide – Cartel Packs
There are two types of cartel packs Crime Lord’s Cartel Packs and Black Market Cartel Packs, they contain an assortment of the goods and crafting materials. In addition to these, you can receive some very rare bonus items that you can’t find anywhere else.
Crime Lord’s Cartel Packs
Ffor 360 CCs, you’re guaranteed to receive two rare bonus items and you have a chance to get a super rare one.
You’ll also receive one boost item that can be used for Experiences or Social points. The packs contain one companion gift and one crafting material of prototype quality or better. You have a better chance of receiving the super rare bonus items in these packs than you would if you buy the Black Market Cartel Packs.
Here is a list of items to find on the Crime Lord Cartel Packs:
Overlord’s Command Throne
Covert Torso Energy Armor
Mask of Nihilus
Ubrikki Sand Devil
Ubrikki Crimson Claw
Rangehunter EE-1 Carbine Rifle
Tythonian Force-Master’s Lightsaber
Devastator’s Double-Bladed Lightsaber
Max-Tac Precision Sniper Rifle
Golden skinned VrbletFire-bellied Vrblet
Green backed Vrblet
Pink Purple crystal
Slate Mouse Horranth
Banners for the Imperial and Republic
Red Glowing Eyes
Golden Glowing Eyes
The Title of “The Crime Lord”
Ball Toss Satele Shan Holostatue
Darth Malgus Holostatue
Ruddyscale Kowakian Monkeylizard
Black Market Cartel Packs
Sell for 180 CCs and they contain one rare bonus item. You also have the chance to receive a super rare item, one boost item for Experiences or Social points and one companion gift of prototype quality or better.
SWTOR Guide – Cosmetic Items
The Carbonite Chamber– sells for 720 CCs and you can put your character in it when you’re not in combat to
heal him. It’s a nifty item to have around.
The Ivory Mouse Horranth– sells for 240 CCs and it’s used to summon a Horranth Ivory Mouse Mimi-pet to follow you around. While he is very friendly, he only observes you and he won’t help you in combat.
The Rancor Holo-Replica– sells for 180 CCs. It will create a Rancor Holo-Replica for a short time and it is not consumed when used.
The Longspur Sportster– sells for 720 CCs and you’ll need to be a level 10 to purchase one. It is a Cartel Market exclusive item. It has an unusual gray, white and pink color. It includes the Legacy Park- Speeder Pilot I that increases your movement according to your piloting skills.
SWTOR Guide – Unlocks
Authorization: Artifact Equipment– sells for 1200 CCs per character or 2700 CCs for your account and it
allows you to equip and use most of the Artifact quality gear and item modifications. It applies to both the story and the PvP equipment.
Authorization: Event Equipment Requisition– sells for 175 CCs per character or 400 CCs for your account and it allows you to equip and then use items that are related to events within the game that become available occasionally.
Authorization: Crew Member Appearance– sells for 325 CCs per character or 725 CCs for your account and it lets you change the way your companion looks by allowing you to equip Companion Customization items.
Access Authorization: Section X– sells for 600 CCs per character or 1350 CCs for your account. It grants access to a new area called Section X, which is a level 50 area. Once there you can acquire a new companion called the droid HK-51.
Unlock: Guild Bank Access– sells for 600 CCs per character or 1350 CCs for your account and it gives you immediate access to your Guild’s Bank.
Unlock: Cargo Hold Access– sells for 475 CCs per character or 1050 CCs for your account and it unlocks your ship’s cargo hold so you gain storage for 80 items. You can access the Cargo Hold from the Fleet or your ship.
Unlock: 10 Galactic Trade Network Sale Slots– sells for 125 CCs per character or 280 CCs for your account and it gives you a 10 additional Sale Slots when using the Galactic Trade Network. You are allowed to use it 5 times for a total of 50 Sale Slots.
Unlock: Additional Cargo Bay– sells for 475 CCs per character or 1050 CCs for your account and it gives you an additional 80 items storage capacity by adding an additional bay to your Ship’s Cargo Hold. Before you can use it, you’ll need access to your Cargo Hold.
Unlock: Inventory Module– sells for 175 CCs per character or 390 CCs for your account and it increases your inventory by 10 slots. When used immediately it gives you addition space up to 80 slots.
Unlock: Additional Quickbar– sells for 250 CCs per character or 540 CCs for your account and it unlocks 6 Quick Bars that you have access to immediately.
Legacy Perk: Improved Speeder Piloting I– sells for 475 CCs and players must be a level 10. It unlocks the corresponding item within your Legacy. Normally available for subscribers at level 15 and FTP players at level 25 this ability increases your speed up to 90 % while on a Speeder.
Legacy Perk: Improved Speeder Piloting II– sells for 225 CCs and players must be a level 25. It unlocks the corresponding item within your Legacy. Normally available for subscribers at level 30 and FTP players at level 40 this ability increases your speed up to 100% while on a Speeder.
Legacy Perk: Improved Speeder Piloting III– sells for 225 CCs and players must be a level 35. It unlocks the corresponding item within your Legacy. Normally available for subscribers at level 40 and FTP players at level 50 this ability increases your speed up to 110% while on a Speeder.
Unlock: Crew Skill Slot– sells for 420 CCs per character or 945 CCs for your account and it gives you the maximum number of Crew Skill slots.
Each of the following Legacy Unlocks sells for 600 CCs and they require a Legacy and player level of 10. Each one unlocks the corresponding item in your Legacy and the species option for every player during character creation.
Legacy Unlock: Chiss
Legacy Unlock: Sith Pureblood
Legacy Unlock: Cyborg
Legacy Unlock: Mirialan
Once you purchase any one of following Customization Control items, you automatically have access to it once you subscribe.
Display Legacy Name– sells for 100 CCs per character or 200 CCs for your account
Hide Head Slot– sells for 350 CCs per character or 775 CCs for your account
Display Titles– sells for 100 CCs per character or 200 CCs for your account
Unify Colors– sells for 350 CCs per character or 775 CCs for your account
SWTOR Guide – Equipment
All of the equipment below shares appearance for both factions. Each of the following crystals sell for 900 CCs, they
require players to be a level 35 and each color crystal is exclusive to the cartel market.
Advanced Orange-Yellow War Hero’s Crystal- gives you +41 expertise
Advanced Orange-Yellow Eviscerating Crystal- gives you +41 crit rating
Advanced Orange-Yellow Hawkeye Crystal- gives you +41 crit power
Advanced Orange-Yellow Indestructible Crystal- gives you +41 endurance
The following Armor Sets sells for 1200 CCs and they require a level 31. They can be worn by any class and each set contains a Helmet, Boots, Chest piece, Gloves and Leggings and the armoring has a false tooltips so it is not locked.
Investigator’s Armor set– has removable modifications that are specific to the Force users. Total stats include +105 power, +228 endurance and +196 willpower.
Outlaw’s Armor set– has removable modifications specific to the Agent and Smuggler damage dealers. Total stats include +105 power, +224 endurance and +198 cunning.
Destroyer’s Armor set– has removable modifications specific to the melee damage dealers. Total stats include +105 power, +224 endurance and +198 strength.
Noble Commander’s Armor set– has removable modifications specific to the Force users. Total stats include +105 power, +228 endurance and +196 willpower.
CZ-13k Guerrilla Armor set– has removable modifications specific to the Bounty Hunter and Trooper damage dealers. Total stats include +105 power, +212 endurance and +210 Aim.
Pathfinder’s Armor set– has removable modifications specific to the Melee damage dealers. Total stats include +105 power, +224 endurance and +198 strength.
MA-44 Combat Armor set– has removable modifications specific to the Bounty Hunter and Trooper damage dealers. Total stats include +105 power, +212 endurance and +210 Aim.
X-3 Techmaster’s Armor Set– has removable modifications specific to the Agent and Smuggler damage dealers. Total stats include +105 power, +224 endurance and +198 cunning.
Each of the following equipment sells for 150 CCs and requires players to be a level 15 and any class can wear each of them. They each have an adaptive chest piece with removable modifications specific to certain classes.
Street Slicer’s Longcoat– specific to the Agent and Smuggler damage dealers
Dark Initiate’s Robe– specific to the Force Users
CZ-5 Armored Assault Harness– specific to the Bounty Hunter and Trooper damage dealers
Sabertist’s Body Armor– specific to the Melee damage dealers
Redeemer’s Harness– specific to the Force Users
Outrider’s Flight Jacket– specific to the Agent and Smuggler damage dealers
Wayfarer’s Robe– specific to Melee damage dealers
MA-35 Forward Ops Chestplate– specific to Bounty Hunter and Trooper damage dealers
Each of the following equipment sells for 325 CCs and requires players to be a level 43 and any class can wear each of them. They each have an adaptive chest piece with removable modifications specific to certain classes.
CZ-27k Stealth Ops Suit– specific to the Agent and Smuggler healers
CZ-18x Avalanche Chestplate– specific to the Trooper and Bounty Hunter tanks
Dire Eliminator’s Chestguard– specific to the melee tank players
Dire Overlord’s Vestments– specific to damage dealers using the force
Dire Taskmaster’s Robe– specific to damage dealers using the force
Dire Warmaster’s Body Armor– specific to tank players using the force
Emergency Responder’s Overcoat– specific to the Agent and Smuggler healers
Guard Captain’s Chestplate– specific to the Trooper and Bounty Hunter healers
Honored Champion’s Robe– specific to tanks using melee and the force
Honored Master’s Vestments– specific to damage dealers using melee and the force
Honored Saberist’s Harness– specific to the Melee damage dealers
Honored Adept’s Shroud– specific to the melee tank players
MA-53 Overwatch Chestplate– specific to the Trooper and Bounty Hunter tanks
MA-52 Med-Tech Chestplate– specific to the Trooper and Bounty Hunter healers
Garmorrean Axe– sells for 350 CCs and you are required to have Vibrosword weapon proficiency to use it. You can modify it using item modifications and it gives players a total stats of +51 Force Power.
There are several items referred to as consumables that you can buy at the Cartel Market. Here is a list of these and how much they cost:
Minor Valor Boost– sells for 30 CCs and it gives you a 25% boost of Valor for one hour but it will not stack with other Valor Boost consumables.
Major Valor Boost 50– sells for 50 CCs and it gives you a 25% boost of Valor for three hours but it will not stack with other Valor Boost consumables.
Weekly Pass: Space Missions– sells for 240 CCs and it gives you full access to Space Missions for 7 days.
Weekly Pass: Flashpoints– sells for 240 CCs and it gives you access to the loot that drops in Flashpoints when you have already reached you limit for the week and it last for 7 days.
Weekly Pass: Warzones– sells for 240 CCs and it gives you unlimited access to the Warzones for 7 days.
Weekly Pass: Operations– sells for 240 CCs and it unlocks operations for 7 days.
5-Pack: Major Experience Boost– sells for 480 CCs and this is a multi-pack that consists of 5 different boosts but you only pay for 4.
Quick Travel/single use– sells for 90 CCs and it will not trigger the cooldown of your Quick Travel ability.
Fleet Pass/single use– sells for 90 CCs and it will not trigger the cooldown of Emergency Fleet Pass. In addition, it’s for subscribers only.
Medical Probes– sells for 500 CCs and it includes Medical Probes that allow you to recover when you’re in the field.
Major Experience Boost– sells for 120 CCs and it gives you a 25% boost to the experience you gain for 3 hours so you can level faster.
in the video below wi will talk about Cartel market collections, the main and featured sections, tips and tricks about weapons, copies, cristals, vehicles and more
SWTOR Guide H showed you a basic Cartel Market Guide but remember that each patch has diferent updates and each time will there are promotions and more things , so Cartel Market is continuously changing.
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SWTOR Guide h will share some tips of that dulfy.net has give us for hardmode Czerka Core Meltdown flashpoint, now enjoy this videos of boss mechanics. this flashpoint was introduced in Patch 2.3
SWTOR Guide – General Information
Czerka Core Meltdown is the second flashpoint in Titans of Industry flashpoint series and continues the story left off by Czerka Corporate Labs. it also have three bosses. It has a more linear design as well.
Here a map of this exiting flashpoint
SWTOR Guide – Enhanced Duneclaw
This boss can be quite difficult if you are not sure of its mechanics.
Tank need stand next to the green generator once sandstorm comes up and drag Duneclaw to him just like we describe below
Duneclaw will channel rampage, an AoE that originates from each player. This will destroy the generator and end the sandstorm but only if Duneclaw is directly on top of the green generator.
Spread out during Rampage to avoid overlapping damage.
remember you have to see the text Sandstorm Simulation Activated on your screen like the image, you will need to find a generator in the room that is lit up green (this is the generator causing the Sandstorm). The tank will need to run to the generator and Duneclaw must be close.
The reason for this is that very soon after Sandstorm activates, the boss will start channel Rampage. Rampage is an AoE attack that deals ~4k damage per second for 4 seconds. Unlike other AoE attacks, this one originates from every player. His rampage on top of the generator will destroy it and end the sandstorm. Also, this means that players should spread out and not stack on each other as doing so can cause overlapping damage.
SWTOR Guide – Enhanced Vrblther
This is largely a tank and spank fight with some additional mechanics thrown in.
Popping the Poisonous Spore near the boss will put a debuff on the boss (lasts 40s) that will increase the damage it receives.
At 80, 50, and 20%, three Bogwing adds will spawn and need to be taken care of.
Scattered around the room are four Poisonous Spores that you can use near the boss. If the boss is close enough, popping these spores will apply a debuff on the boss that increases the damage it receives from your party. This debuff lasts for 40 seconds so you will need to kite the boss around the room.
The spores do respawn so you don’t need to worry about running out of Spores due to low DPS.
Lastly, at 80%, 50%, and 20%, three Bogwing adds spawn and should be killed quickly by the DPS.
SWTOR Guide – The Vigilant
This fight can be a bit difficult to heal through since the boss does random 10k attacks to group members in addition al adds and AoEs.
The Vigilant is not attackable until all 7 Data Integration Points (Cores) are destroyed. He will be shooting random group members for 10k damage with his Eye Lasers attack every few seconds until all 7 cores are destroyed.
Boss also target a random group member with a blue circle that turns orange. An Ion Blast follows shortly and ticks for 4k damage/second to anyone nearby.
Every time a core is killed, a couple adds will spawn and need to be killed.
Once all 7 cores are destroyed, boss will jump down. He has a pull with a Spin attack afterwards that you should avoid.
Inside the room are 7 Data Integration Points, which I will simply refer to as cores from now on. There are 4 in the inner ring and 3 in the outer ring that can be accessed by a teleporter once some inner cores are killed (for melee, ranged can kill them without using the teleporter). You cannot damage The Vigilant until these cores are killed. To make matters worse, everytime you kill a core, a couple adds spawn that you will need to deal with.
In addition to the data cores, you will need to pay attention to two other things: unavoidable 10k random hits from The Vigilant and AoE circles. The first is mostly up to the healer but positioning of the AoE circles will come down to your awareness. These circles will first be colored blue and follow you around for a few seconds. Soon after, they will turn orange and stop following you. You have a couple seconds before an Ion Blast lands in the orange circle. The Ion blast will persist as a lighting AoE that ticks for 4k/second to anyone nearby.
Finally, after you have destroyed all 7 Data Integration Points, The Vigilant will jump down and becomes attackable. He is mostly a tank and spank except for his Emergency Protocols (a pull) and Spin Attack (AoE) that you will need to run out to avoid.
The newest patch notes + known issues form the Public test servers has launch. this GTN (Galactic Trade Network) upgrades is very good. SWTOR Guide H will show you the main features. now the armor sets are just placeholders. They are boring and the same for all classes both side. we are happy for now and hope more balance in others releases.
Game Update 2.4: The Dread War – PTS Update 4 Patch Notes – September 5th, 2013
The patch notes published for the Public Test Server are intended to guide testing. They are not final and are subject to change.
The new Obroan and Dread Forged armor sets are currently using placeholder art that will be updated before the release to the Live Servers; the sets themselves are incomplete on the PTS and are subject to change.
The Public Test Server Patch Notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.
Dread Forged armor now provides materials when Reverse Engineered.
Items and Economy
A new tier of PvE Gear, the Dread Forged Set, has been added which can be obtained from Hard Mode Oricon Operations.**
Oriconian gear can now be obtained via the Strike team Oricon(Republic) and Dread Executioner(Empire) Galactic Reputation Vendors.**
Players can now can use either Shift + Left Click or Shift + Right Click to split a stack of items, which will allow the function to be used while the GTN Window is open.
GTN(Galactic Trade Network)
Players can now use Shift + Left Click with the cursor in the search box of the GTN to add the name of the item.
Added a sortable “Unit Price” column to the GTN Window, which will display the listed item’s price-per-unit.
The GTN (Galactic Trade Network) now auto completes with the price and duration of a player’s last posted auction. In addition, the last price will be remembered on a per-unit basis. i.e. If a player puts 1 med pack up for 10 credits, and their next auction is a stack of 20 med packs (the same type as before) it will auto complete 200 credits (10 credits for 1 x 20 = 200). The remembered price and duration are reset upon area transition or log out.
For people don’t know what is GTN
The Galactic Trade Network is a system that connects buyers and sellers throughout the galaxy using a virtual storefront platform that lets you purchase and put up for sale items crafted or collected.It’s a great place to make money, but this system requires a deposit for items placed on sale and takes a small commission on everything you sell. Once an item is sold, the Galactic Trade Network holds the Credits for an hour before the seller can collect.
New Galactic Reputation Organizations! Complete Oricon missions to earn Galactic Reputation with Strike team Oricon (Republic) / Dread Executionsers (Empire) to purchase special rewards.**
The Dread Fortress has been disbled for this round of PTS testing
New Operation! The Dread Palace is a new Operation on Oricon which is available at level 55 in both Story and Hard Modes.
Missions and NPCs
Pre-empted Signals (Republic): Players are now able to access the terminal for the “Access the Coded Terminal” mission step without needing to log out and back in.
The Corrupted Geo Beast now attacks approaching players as intended.
The “Punish” and “Rebel” debuffs applied by Commander Jor Nasar and Commander Banok Ral now have desicriptions.*
Commander Zaoron’s “Reaper of Life” ability now has a description.*
THe “Repulsed” debuff applied by Commander Malora Pradon now has a description*
The “Charged Charge” buff and “Shifting Polarity” debuff applied by the Dread Guard Defender now have descriptions.*
Oricon is a new small story content area now available via Galaxy Map and the Priority Transport Terminal. This area includes 2 new Operations and a level 55 mission series with a story that will put you face-to-face with the Dread Masters.
Players who accept the Arena Warzone queue no longer spawn dead when entering the match and now backfill the team.*
Players are no longer removed from their group if they are timed out at the end of an Arena match.*
Republic and Empire players are no longer be assigned to backfill the opposite Faction’s Solo Ranked Warzone team.*
When a new Arena rounds begins, it now resets the cooldown on PvE Medpacks.*
Class and role tooltips now appear properly when the opposing team first enters the Arena.*
Class and role tooltips now appear properly when a player of the opposing team is stealthed.*
Removed the pre-match timer that displayed while waiting for others to join an Arena.*
*These notes apply only to PTS and will not be included in the final Live notes.
** These items were included in a previous PTS update.